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Yuxan
12 mai 2010, 12:01
Membre enregistré #391
Inscrit(e) le: 10 octobre 2008, 16:38
Messages: 1695

These Changes are taken from http://considerit1.wordpress.com/cataclysm-notes/
Build; Internal Alpha 4.0.0.11927

General
Damage over time spells now benefit from haste and crit.
Haste decreases the time it takes for runes to refresh.

Blood
Mastery: Reduces damage taken by a percentage. Each time you take damage, you gain a percentage of the damage taken as attack power, up to a maximum of twice your Vengeance percentage of your Stamina. Each time you heal yourself via Death Stike, you gain a percentage of the amount healed as a damage absorption shield.
Dark Simulacrum: Places a dark ward on an enemy that persists for 8 sec, siphoning the magical energies from the enemy’s next offensive targeted spell and allowing the Death Knight to unleash an exact duplicate of that spell. No cost, 20 yard range, no cooldown.
Blood Strike has a base 80% weapon damage modifier, up from the current 40%.
Heart Strike has a base 100% weapon damage modifier, up from the current 50%.
Diseases spread from Pestilence deal half damage.

Frost
Mastery: Increases all damage done by a percentage. Grants a percentage of melee haste. Increases all runic power gains by a percentage.
Obliterate has a base 160% weapon damage modifier, up from the current 80%.
Frost Strike has a base 110% weapon damage modifier, up from the current 55%.
Icy Touch has had its damage doubled.
Howling Blast only costs a Frost rune, has had its damage doubled, and now deals triple damage against targets affected by Hungering Cold.
Frost Fever has a base duration of 30 seconds, up from the current 15.
Mind Freeze now costs a Frost rune, changed from runic power.
Rune Strike has had its damage doubled, and is now instant.

Unholy
Mastery: Increases all damage done by a percentage. Increases your chance for melee attacks to be critical strikes by a percentage. Increases the damage done by your diseases by a percentage.
Necrotic Strike: A vicious strike that deals 50% weapon damage and absorbs the next X healing received by the target. One Unholy rune, melee range, no cooldown.
Outbreak: Instantly applies Blood Plague and Frost Fever to the target enemy. No cost, 30 yard range, 1 minute cooldown.
Plague Strike has a base 100% weapon damage modifier, up from the current 50%.
Scourge Strike has a base 140% weapon damage modifier, up from the current 70%.
Death Strike has a base 150% weapon damage modifier, up from the current 75%.
Wandering Plague has had its damage halved.
Death Coil has had its damage doubled.
Death and Decay now costs a Blood Rune, down from a Blood, Unholy, and Frost rune.
Corpse Explosion now costs an Unholy Rune, changed from runic power.
Blood Plague has a base duration of 30 seconds, up from the current 15.
Ghoul Frenzy now last for 1 minute and heals your pet for 120% of its health over the duration of the buff, up from the current duration of 30 seconds and the current heal of 60%.
Ebon Plague now increases magical damage by 8%, down from 13%.
The talent Outbreak is now named Corrupting Strikes.
Summon Gargoyle now costs an Unholy rune and a Frost rune, changed from runic power.

Other classes affecting Death Knights
All single target buffs with group versions (such as MotW/GotW, AI/AB, etcetera) now inherently buff the entire raid if the target is in your party/raid. The group versions will likely be removed.
Blessing of Might now increases AP by 10% instead of a flat amount. Likely doesn’t stack with AM/UR/TA.
Mark of the Wild now increases affected stats by 5% instead of a flat amount. Likely doesn’t stack with BoK.
Blessing of Kings now increases affected stats by 5% instead of 10%. Likely doesn’t stack with MotW.
Moonkin aura’s haste removed.
Swift Retribution increased to 20% haste, but only melee and ranged. Likely doesn’t stack with IIT/WF.
Windfury increased to 20% melee and raged haste, and Improved Windfury removed. Likely doesn’t stack with SR.
Battle Shout changed to increase strength and agility. Likely doesn’t stack with HoW/SoE.
Sunder Armor now decreases armor by 4% instead of 5%, and only stacks 3 times instead of 5 times. Likely doesn’t stack with FF.
Expose Armor now decreases armor by 12% instead of 20%. Likely doesn’t stack with FF.
Faerie Fire now decreases armor by 4% instead of 5%, but stacks 3 times instead of 0 times. Likely doesn’t stack with Sunder/Expose.
Misery and Improved Faerie Fire removed.
Earth and Moon now increases magical damage received by 8%, down from the current 13%. Likely doesn’t stack with MP.
Curse of Elements now increases magical damage received by 8%, down from the current 13%. Likely doesn’t stack with MP.
Master Poisoner now increases magical damage received by 8%, instead of incoming crit chance by 3%. Likely doesn’t stack with CoE/EP/EM.
Commanding Shout now increases stamina by a flat amount, instead of health. Likely doesn’t stack with PWF/BP.
Blood Pact now increases stamina by a flat amount, instead of health. Likely doesn’t stack with PWF/CS.
Restoration Druids’ Revitalize only restores mana to the caster, not mana/rage/energy/runic to the hotted target.
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Seems they're trying to nerf PvP/AoE Tanking with the Pestilence nerf, but they already reduced the damage caused by Death and Decay so as to increase it's Threat, so why Pest too? Are they trying to push us into using Corrupting Strikes (Outbreak) more?

They also seem to be buffing RP-cost Abilities a lot, like Death Coil and Rune Strike... Interesting, must be to fill in those empty GCDs we'll have with Runes down a lot more than they are now.

Other nice thingies: Diseases now last 30 seconds (assuming Epidemic gets removed) :D Rune Strike is an instant attack that costs RP and has double damage.... Whoohoooo!

Edit: I was bored so I added in the new Spell Links.

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